Studies on East-West
Cultures, 2, 137-146.
(Published by the
Research Institute on East-West Cultures, Hong Ik University, Seoul). 1994.
Introduction
Language teachers and researchers have probably always felt, intuitively
at least, that motivation plays an important part in second language learning.
Gardner and Lambert (1959, cited in Gardner, 1988) finally demonstrated
through multivariate analysis that both language aptitude and social motivation
were related to achievement in second language acquisition (SLA). Many
studies have since replicated or built on that finding, and now it is generally
recognized that motivation is an important factor in SLA, independent of
aptitude.
Although they disagree to some extent about the exact role, several of
the major theories of SLA include motivation as either a direct or indirect
factor in language learning. This paper begins by discussing the role assigned
to motivation in three prominent models of SLA--Krashen's (1978, 1981)
Monitor Model, Schumann's (1978, 1986) Acculturation Model, and Gardner's
(1979) Socio-Educational Model. The remainder of the paper addresses the
question of whether computer-assisted language learning (CALL) can contribute
to increasing motivation among second language learners, and speculates
as to how CALL activities might be integrated into language programs in
order to provide motivation to learners.
The Role of Motivation in SLA
The Monitor Model
The Acculturation
Model
The Socio-Educational
Model
Does CALL Increase
Motivation?
Discussion
It seems that computers, used judiciously in classrooms, can be fun, exciting,
stimulating--and therefore motivating--to language learners. Computer games
and activities, for example, can perhaps lower affective filters and, therefore,
as Krashen and others would suggest, allow more language acquisition (or
learning) to take place. Computer communications and pair or group activities
centered around computer tasks can sometimes increase the amount of interaction
that takes place among learners as well as between individual learners
and the language material. On the other hand, these are some of the same
arguments that have been made in the past for such new innovations as listening
labs, video, and many other approaches, methods, and techniques of all
kinds. All of these can help make learning more interesting or even fun,
and they certainly have their places in language programs, but obviously
none of them, including computers, is an ultimate solution.
Instead, language teachers and administrators have to consider carefully
how computers are going to fit into their overall programs, without assuming
that computers in themselves are automatically motivating to students.
The CALL activities must be well-designed and appropriate for the goals
of the course, the students' levels, and even personalities and interests
if they are expected to provide motivation. In addition, research needs
to be aimed at finding out specifically what it is about computers and
CALL that students find motivating so that this can be worked into language
programs.
At the same time, there are some features of computers that are motivating
for other than purely affective considerations. Word processing, for example,
makes it easier for students to manipulate text and revise what they have
written, which has already been shown to improve students' attitude toward
writing and encourage them to write more and spend more time revising.
Well-written CALL materials can also save time by individualizing lessons
to a student's personal ability, needs, and interests. They also can present
material through several media and at a rate that can be controlled by
the student himself or herself. Computers can provide immediate feedback
on correctness and can give immediate and individualized help when a student
has problems or questions. All of these things are potentially motivating
to serious students interested in developing proficiency in a language
as quickly as possible, and provide easy ways for learners to put themselves
into a number of language learning situations.
All three models of second language acquisition discussed earlier predict
that learners who actively seek out opportunities to interact with the
target language and/or speakers of the target language will ultimately
be more successful. Computers and CALL activities definitely have the potential
to make it easier for highly-motivated students to increase interactions--both
with the language and with other learners or target language speakers through
computer communications. In addition, easy accessibility to computer training
that produces noticeable positive results may act to increase the motivation
of less-motivated students, as well as provide a practical means for students
to maintain their level of proficiency in a foreign language once their
formal training ends. Finally, computers may contribute to lowering students'
affective filters, and the Monitor Model and the Acculturation Model predict
that this in itself should positively influence the actual amount of language
acquisition that takes place. Obviously, then, the use of computers in
language learning and teaching has much to offer in terms of motivation.
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